package screen import ( "fmt" "io" "fyne.io/fyne/v2" "fyne.io/fyne/v2/canvas" ) func AssetToImage( s ScreenHandler, asset string, ) ( img *canvas.Image, err error, ) { fh, err := s.LoadAsset(asset) if err != nil { err = fmt.Errorf("failed to load asset: %w", err) return } img = canvas.NewImageFromReader(fh, asset) return } func AssetToResource( s ScreenHandler, asset string, ) ( res fyne.Resource, err error, ) { fh, err := s.LoadAsset(asset) if err != nil { err = fmt.Errorf("failed to load asset: %w", err) return } bytes, err := io.ReadAll(fh) if err != nil { err = fmt.Errorf("failed to read asset: %w", err) return } res = fyne.NewStaticResource(asset, bytes) return }